![]() ![]() Many games of this type discard story in the name of wacky, bloody shenanigans but Shadow Warrior 2 is insistent on its plot. If you don’t remember how villain number one was a different kind of bad guy from villain number two in the reboot, you’re going to spend a good portion of the sequel trying to figure out the surprisingly convoluted relationships between characters. The story makes no effort to explain every “familiar” face you meet or what role they have to play in the grand scheme of things. As someone who played through that reboot last year, I was constantly frustrated by the sequel’s expectation that I remember each and every archetypal character I met previously. One of Shadow Warrior 2’s biggest problems is it tries to create an epic adventure story that rests chiefly upon callbacks to the reboot. While that sounds promising on paper, Shadow Warrior 2 is a prime example of how bigger is not always better. Flying Wild Hog’s sequel tries to expand on that solid foundation, introducing RPG-like elements and a quest system in a semi-open world that emulates the likes of Borderlands and Destiny. Flying Wild Hog’s 2013 reboot channeled the irreverent humor of the original game into a modern first-person slasher/shooter that was smart enough to bank on its own arcadey action rather than mine nostalgia. The original Shadow Warrior probably ranks among the more forgettable Doom clones, arriving in 1997 shortly before the likes of Half-Life, Quake, and Unreal made first-person shooters one of gaming’s most popular genres. ![]()
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![]() With the launch of a new update and new product we all want to know what we are getting for our hard-earned money. If you are brand new to Cubase, then what a time to jump in! The Steinberg and Cubase subreddits are active, and are an incredible source of information and knowledge for newcomers and veterans alike, and there are plenty of other online forums as well as Facebook groups to join and see how other producers and composers are utilizing this software and its new update. All of your favorite clicks and commands are right where they should be. There is nothing quite as confusing as going to open your underwear drawer and suddenly all of your power tools have made their way in there - nothing like that has happened in this new update to Cubase. That said, though, you can breathe a sigh of relief in this particular case as everything from the loading splash screen to the recently opened projects list to the blank template screen itself is just how it has (almost) always been. It is perfectly within the realm of possibility to be worried about a company making major changes to the user interface - we have seen it done many times in the past and I am sure we will continue to see it in the future as companies continue to grow and shift and change according to what the industry needs and what their target demographic is asking for. If you are upgrading from Cubase 10 or 10.5, or from a version even earlier than those two, will be happy to find out that visually the digital audio workstation looks nearly identical to what you have been used to. ![]() As of November 11, 2020, Cubase 11 is live across the entire line of Cubase products, available in Pro, Artist, and Elements editions, with each edition tailored to your budget and the needs of your project. With every update the digital audio workstation becomes more accessible than the previous iteration, and people who are on the fence on which DAW to pick may be drawn in by some of the new features available in Cubase 11. ![]() In an industry that has been somewhat dominated by Apple’s Logic and Avid’s Pro Tools (often deemed as the “industry standard” and a requirement at most major studios and production houses), Steinberg Media’s Cubase has emerged as a favorite among aspiring and professional composers alike, and has even crept into the studios of mainstream metal producers. Sure enough when the date rolled around rumors started surfacing, features were teased and blogged about, and finally Steinberg themselves made the official announcement of the release of Cubase 11. The folks at Steinberg have established somewhat of an update release schedule over the past few years, a schedule that held true on the launch of Cubase 10 and the ensuing 10.5 update, leading people to narrow down an expected date of the release of Cubase 11. ![]() ![]() ![]() ![]() 5K views 03:40 Mommy showing hairy pussy in you … Thigh highs and all. 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Sony held about 57% of the market share during 2016, followed by Microsoft and Nintendo. ![]() IHS Markit estimated that worldwide revenue related to console hardware, software, and services was $34.7 billion, down about 2.5% from 2015 hardware sales were down from $12.8 billion to $10.5 billion, while software and service revenues were up. The top ten companies brought in more than 54% of total revenues during 2016, up from 43% in 2015. Newzoo estimated that $70.4 billion of video game revenues were made by the top 25 publicly-trading companies, led by Tencent ($10.2B), Sony ($7.9B), Activision Blizzard ($6.6B), Microsoft ($6.5B) and Apple, Inc. DFC Intelligence reported similar numbers for revenues in the various sectors, and noted that mobile gaming revenues overtook both console and personal computer revenues in 2016. The firm also identified that virtual reality (VR), professional video game sports, and streaming were still growing markets in the year. Personal computer video games made up $34 billion, with $19 billion contributed from free-to-play games, and console games, retail and downloadable, were $26 and $6.6 billion, respectively. Of the $91 billion, $41 billion was attributed to mobile gaming, particularly the titles Clash Royale and Pokémon Go, with the largest mobile gaming section in Asia with total revenues near $25 billion. ![]() Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews.Ģ016 games and expansions scoring at least 90/100 (MC) or 90% (GR) GameĪnalysis firm SuperData estimated that the global video game software market brought in $91 billion in revenues in 2016 this was an increase over the $74 billion estimated for 2015, but SuperData noted that their 2016 estimates included a larger data set. ^ a b Certain award presentations combine these categories.The Witcher 3: Wild Hunt – Blood and Wineīrandon Beck and Marc Merrill ( Riot Games) Top-rated games Major awards Category/Organizationġ7th Annual Game Developers Choice Awards The top five highest-grossing video games of 2016 were League of Legends, Honor of Kings/ Arena of Valor, Monster Strike, Clash of Clans, and Dungeon Fighter Online. Top-rated games originally released in 2016 included Uncharted 4: A Thief's End, Inside, Overwatch, Forza Horizon 3, NBA 2K17, Dark Souls III, and Battlefield 1 and Doom 2016. Augmented reality also became mainstream with Pokémon Go. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Numerous video games were released in 2016. ![]() ![]() ![]() Market Analysis and Insights: Global Drip Irrigation Systems Market The global Drip Irrigation Systems market is valued at USD 2673.3 million in 2019. The goal is to place water directly into the root zone and minimize evaporation. Top Key Manufacturers in Global Drip Irrigation Systems Market Are:ĭrip Irrigation Systems Market Insights and Analysis:ĭrip irrigation is a type of micro-irrigation system that has the potential to save water and nutrients by allowing water to drip slowly to the roots of plants, either from above the soil surface or buried below the surface. The report also offers an overview of Drip Irrigation Systems market revenue, sales, product demand, and supply of data, cost, and growth analysis across the globe. It also comprehends market new product analysis, financial overview, strategies and marketing trends. The report covers the major Drip Irrigation Systems growth prospect over the coming years. ![]() The Drip Irrigation Systems market size involves the current market status with some changing trends that can affect the Drip Irrigation Systems market growth rate. With a detailed market outlook, definition of the industry, and analysis of current trends and dynamics, the report offers valuable insights for businesses looking to succeed in the Drip Irrigation Systems market. Additionally, the report provides up-to-date information on the market and identifies growth opportunities for the Drip Irrigation Systems market. ![]() ![]() ![]() ![]() Creating multiple formats from a single presentation If you are starting from scratch, you can also use one of the templates from the Powerpoint templates section below to get started quickly. Here are some common video pixel sizes converted to centimetres and inches: pixels For example, to set the height of 720 pixels, use 10 inches (or 25.4cm). Narakeet assumes you use 72 pixels per inch (standard screen density). Most Powerpoint versions let you choose width and height using centimetres or inches, not pixels. For more information, check out the page Change the size of your slides from Office 365 Help. In most versions of PowerPoint, you can set the slide size from the Design tab of the toolbar ribbon, or the Page Setup option from the File menu. Best size for Facebook videoįacebook recommends videos in 16:9 resolution, so the best size for Facebook videos is 1280 x 720 pixels.įor carousel videos, Facebook recommends square format, 1080 x 1080 pixels. The best size for Twitter videos is 1280 x 720 pixels, or 720 x 720 pixels for square videos. Twitter recommends videos in 16:9 or 1:1 aspect ratio. Note that the maximum video duration for LinkedIn is 10 minutes and that videos are muted by default, so it might be useful to burn the subtitles onto the video directly. The recommended size for LinkedIn videos is 1728 x 720 pixels. LinkedIn recommends videos in resolution ranges between 256x1x2304 pixels, with an aspect ratio from 1:2.4 to 2.4:1. For 9:16 vertical videos, the recommended size is 720 x 1280 pixels. For 2:3 vertical videos, the recommended size is 720 x 1080 pixels. 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To specify 720p resolution dimensions in Narakeet scripts, set the size to 720p. 720p dimensionsįor Powerpoint slides, this is 17.78x10.0 inches, or 45.16x25.4 cm. ![]() The two most common video sizes for online platforms today are 720p (also known as HD) and 1080p (also known as Full-HD). Use these presentation templates to quickly get started with a video in a specific format: format Narakeet can automatically resize the assets, but if you create a large video from a small image, the output may look blurry. We also recommend that the assets should be at least as big as the video you are trying to create. If you are creating a video from a script, make sure that embedded assets (images or video clips) are in the right proportions. If you are creating a video from a presentation (such as Powerpoint or Google Slides), make sure that your presentation slide format is at least as big as the video you are trying to create. Creating multiple formats from a single presentation.Changing the size for Powerpoint slides.This guide explains how to choose the right size for your videos, and also has downloadable templates you can use to quickly get started. Narakeet is an automatic video maker, and can help you create videos for YouTube, Twitter, Facebook, LinkedIn, Instagram and many other purposes. ![]() ![]() ![]() ![]() Pepper as filtered through Oasis - but The Black Parade doesn't feel like a revival of '70s prog as much as it hearkens back to the twin towers of mid-'90s concept alt-rock: the Smashing Pumpkins' Mellon Collie and the Infinite Sadness and Marilyn Manson's Antichrist Superstar. ![]() The story of The Black Parade is nearly identical to The Wall - Pink and the Patient run through a litany of childhood and adulthood traumas absent fathers loom large many of the main character's flaws are cruelly deemed the fault of the mother - and there are plenty of flourishes lifted from Roger Waters' magnum opus: the opening fanfare "The End" is a re-creation of "In the Flesh," right down to the churning heavy guitars that come crashing in halfway through, while "Mama" - shades of "Mother"! - sounds like Green Day performing "The Trial," as Way affects Billie Joe's affected mock-English accent as he comes tantalizingly close to following "You should have raised a baby girl/I should have been a better son" with "The way you made them suffer/Your exquisite wife and mother/Fills me with the urge to defecate." These are not the only allusions to classic concept albums, either - as promised, guitarists Ray Toro and Frank Iero conjure Brian May's spirit, "Cancer" recalls Sgt. Often, it seems as if they copied The Wall onto tracing paper and placed it upon Three Cheers. It was all quite reminiscent of how the Killers set up Sam's Town with endless name-dropping of Bruce Springsteen and U2, but where the Las Vegas quartet wound up with an unholy fusion of these two extremes, MCR never synthesizes they openly steal from their holy trinity, then graft it upon the sound they've patented. Pepper! Naturally, those allusions are quite deliberate, and one that MCR played up in that pre-release campaign, dropping liberal reference to Queen (particularly A Night at the Opera) and Pink Floyd's The Wall as well. My Chemical Romance took great pains to have The Black Parade seem like its own theatrical work, launching a whole Web-based campaign, filled with videos and interviews explaining how the album tells the tale of "the Patient," a young man dying of cancer in a hospital bed who flashes back on his undistinguished life upon the moment of his death, and how the band got so into this project they considered themselves not My Chemical Romance, but a band called the Black Parade - shades of the Beatles and Sgt. ![]() Their 2002 debut, I Brought You My Bullets, and its follow-up, Three Cheers, told the interlocking story of doomed lovers on the run from vengeful vampires or some such nonsense, but only the hardcore who were willing to analyze endlessly on the Internet were aware of this based on pure sound, MCR was an emo-punk band through and through, screaming out their feelings as if they were revelations, so it was easy to assume that their music was merely autobiographical. Also, it's not as if The Black Parade is MCR's first concept album, either. My Chemical Romance intended to dispel all such misconceptions with their third album, The Black Parade, an unabashed, old-fashioned concept album, complete with characters wandering through a vague narrative that concerns very big themes like death.Īctually, death is the only big theme on The Black Parade, which shouldn't come as a big surprise for a band that named their stopgap live album Life on the Murder Scene, nor should the record's theatricality come as much as a shock, either - tragedy and melodrama are hardwired in the group's DNA, as illustrated by the often-told tale of Way's inspiration to form the band. But, anybody who didn't follow the fashions of emo and punk closely might have ignored the group's tragic, romantic neo-goth image and merely assumed that MCR was another good poppy punk one-hit wonder, not far removed from, say, Fall Out Boy. It deservedly became a hit on both sides of the Atlantic in 2005, dragging its accompanying album - 2004's Three Cheers for Sweet Revenge, the group's second - along for the ride, turning MCR into stars, at least in modern rock circles. Needless to say, that "important" thing was My Chemical Romance, which quickly rose to prominence among the emo and neo-punk bands that cluttered the rock landscape of the 2000s thanks in large part to "I'm Not OK (I Promise)," a surging piece of emo pop with a hook as ridiculously catchy as its title was ridiculous. At the heart of My Chemical Romance lore is the story of lead singer/songwriter/mouthpiece Gerard Way, an animator who decided to abandon illustrations and do "something with his life" in the wake of 9/11. ![]() ![]()
![]() ![]() Morever as a proton-sensitive group a pyridin-2-yl substituent was attached to the para-position of the phenyl moiety in both series of compounds. The dyes include the dicyanomethylene group as an acceptor and different para-substituted alkylamines as donors. 2 we present our computational setup.Herein we report the synthesis and characterization of a new series of styryl-based push-pull dyes containing a free amino group and their Schiff base derivatives. After a review of the relevant methods in Sect. This article applies a NLO-accurate multi-leg merging formalism to the processes of and +jet production1 for the first time. ![]() For the related process of production, an implementation of a NLO QCD calculation of the inclusive process matched to a parton shower exists within the Powheg framework. Different approaches and programs are available, but the simulation currently in use in LHC experiments for production is generated with leading-order multi-leg generators using approaches like CKKW(-L) or MLM merging. Monte-Carlo event generator programs on the other hand combine fixed-order predictions and an approximate all-order resummation of QCD corrections to enable a full simulation at the hadron level. While they describe the dominant features of the given final state objects at the parton level, they are not made to simulate a realistic behaviour of the hadronic final state. Fixed-order predictions as listed above can provide such an input only to some extent. Įxperimental analyses at the LHC rely heavily on theoretical predictions for their signal and background processes. The most accurate off-shell predictions contain NNLO QCD and NLO EW corrections. Recent calculations take this finite width into account and provide predictions for the off-shell final state. In reality, the Z boson is unstable and is thus never produced as an on-shell final-state particle. Beyond the leading-order results, the first on-shell higher-order calculations included NLO QCD and, more recently, also NNLO QCD corrections. ![]() Results for on-shell production leave out the decays of the Z boson or include them only in a narrow-width or pole approximation. Theoretical predictions for production can be divided into on-shell and off-shell calculations. The process also constitutes an irreducible background in the search for the Higgs boson or new massive gauge bosons decaying to or in more inclusive searches in final states containing a photon and missing transverse momentum. The absence of couplings of the photon to the uncharged Z boson in the Standard Model can be probed by measurements in this channel, resulting in differential cross sections and limits on anomalous couplings from LEP experiments, Tevatron experiments, and by ATLAS and CMS. production plays an important role both as a signal and as a background process at the LHC. Cases where one of the photons happens to be well-isolated and high-energetic can be regarded as an individual important final state, production. The massive boson is often produced in association with photons, which are typically low-energetic or collinear with charged final state particles. The production of a Z boson is one of the standard candle processes at hadron colliders like the LHC. Author(s): Johannes Krause 1, Frank Siegert 1 ![]() ![]()
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